Welcome, Guest

Author Topic: Gamepad input events in 'UI only' mode?  (Read 707 times)


  • Posts: 1
    • View Profile
Gamepad input events in 'UI only' mode?
« on: March 06, 2017, 12:08:48 PM »
Hey there,

I'm trying to get the game in a state where:

1) We can get gamepad input actions (Thumbstick, face buttons, etc.) to fire, but
2) Gamepad input actions on the player/hero (Jump, Shoot, Move, etc.) are not firing.

I've been using the Set Input Mode (Game/UI/Game & UI) nodes where I pass in the owning player controller to get in and out of 'UI' mode, and have also tried setting the focus with "Set Coherent UIGTView Focus", "Set Coherent UIGT Input Focus", and "Set Input Propagation Behaviour" nodes.

In all of my tests, it seems like if I want to have controller input I have to be in either Game or Game & UI input modes.

Is there any way to get controller input in UI Only mode?


-Paul Schultz


  • Administrator
  • *****
  • Posts: 71
    • View Profile
Re: Gamepad input events in 'UI only' mode?
« Reply #1 on: March 20, 2017, 05:14:41 AM »
Hi paulymath,

This issue is currently being handled in our support system. Once there's a resolution, we will post it here, too, so that other forum members can benefit from the answer.

John V,
Support Engineer at Coherent Labs

Tags: gamepad controller UE4 ui Game